328: Nurturing problem-solvers inside and outside the realm of games
Dan White, CEO of Filament Games, discusses the future of learning games and the importance of game-based learning pedagogy. He emphasizes the shift towards focusing on skills and conceptual understandings rather than didactic knowledge transfer. White believes that game-based experiences should prepare students for the real world by imparting useful practices and higher-order thinking skills. He also highlights the impact of automation and AI on the workforce and the need to revisit what is worth teaching and learning. White shares insights on building collaborative partnerships and the power of play in improving people’s lives.Â
Takeaways
The future of learning games lies in focusing on skills and conceptual understandings rather than didactic knowledge transfer.
Game-based experiences should prepare students for the real world by imparting useful practices and higher-order thinking skills.
The rise of automation and AI calls for a reevaluation of what is worth teaching and learning.
Ready to learn more about Dan and FIlament Games?
Dan is the co-founder and CEO of Filament Games. Dan believes that good gameplay and good learning are complementary rather than oppositional forces. An alumnus of Cornell University and the University of Wisconsin – Madison, Dan earned an M.S. in Education Technology under seminal learning game scholars Drs. Kurt Squire and James Paul Gee. Prior to founding Filament, Dan worked as a teacher, an instructional designer, and a game developer. Dan’s passions include learning games, sustainability, mindfulness, and modernizing institutional education.
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